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interneta bibliotēka
Atlants.lv bibliotēka
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Identifikators:799380
 
Vērtējums:
Publicēts: 26.04.2010.
Valoda: Angļu
Līmenis: Vidusskolas
Literatūras saraksts: 7 vienības
Atsauces: Nav
SatursAizvērt
Nr. Sadaļas nosaukums  Lpp.
  Introduction    3
1.  The Origin of Video Game industry    4
2.  Video Game Consoles    5
2.1.  The First Generation    5
2.2.  The Second Generation    8
2.3.  The Third Generation    11
2.4.  The Fourth Generation    13
2.5.  The Fifth Generation    15
2.6.  The Sixth Generation    17
2.7.  The Seventh Generation    19
3.  Video Game genres    21
3.1.  Action    21
3.2.  Adventure    22
3.3.  Role-playing    22
3.4.  Strategy    23
3.5.  Action-adventure    23
3.6.  Construction and Management    23
3.7.  Life simulation    24
3.8.  Vehicle simulation    24
3.9.  Other Genres    25
4.  Video Game addiction    26
5.  Survey    28
  Conclusions    29
  Bibliography    30
  Addition    31
Darba fragmentsAizvērt

The title of the present research work is „Video Games”. The particular theme has been selected because it is a very popular topic with teenagers and children due to the fact that video games have gradually taken much more important part in our lives than ever before. Therefore they occupy the major part of young people’s free time because the majority of youngsters consider them being exciting, interesting and educating as well.
Nowadays a lot of people have a computer with an Internet connection. Most of them have bought it in order to help them study. A part of them bought it for gaming. Consequently, there are more advanced systems for gaming than PC – consoles. The consoles like Xbox, PlayStation are available for purchasing and this list is still developing.
Since gaming is not a very large theme, I am going to cover everything regarding the gaming.
The aim of the present research is to prove with facts and examples that classical video games will never be forgotten and someone will be playing them as long as the gaming exists.
The objectives of the present research are to:
Find the information regarding Gaming
Translate the information obtained
Make my research paper useful for others
Make a questionnaire
Share the information with others
Inform about the addiction to gaming
Prove the hypothesis
Methods that will be used in completing this work:
1.Summarizing the bibliography, analyzing and sorting it.
2.Organizing the information to make it easier to use.
The information that is summoned in this project can be used in:
Lectures
Informing parents
Informing young people.…

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