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Publicēts: 02.04.2003.
Valoda: Angļu
Līmenis: Vidusskolas
Literatūras saraksts: Nav
Atsauces: Nav
  • Eseja 'Innovative Gaming', 1.
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Conclusion
With our low costing products, profit potential, and high consumer outlook, our chances for a successful business are just on the horizon. Who doesn't want to save a little money? If consumers know of a way to save a little, they will travel that path. Wouldn't you? With today's population, everyone is playing videogames and who better to profit from it than those who want to help consumers save a little money. With such high profit margins of the distribution of copied games and modifications of game systems, many risk taking entrepreneurs would take into consideration of such a business. Yes, we are aware of our distribution of devices that are used to produce illegal copies of something and we do so at our own peril. Estimated start up cost was $18,000 with a monthly expansion capital ranging from $1500 to $2500. Estimated revenue of allocating approximately 350 redistributed videogames, 25 modifications of game systems, a few mod chips and some systems itself came to an approximation of $9,500 per month, without deductions of expansion capital for further inventory. After deductions of further capital goods, our annual revenue still comes to an estimation of $84,000. …

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